Citat:
PIXELFORMAT: color(24-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
^3WARNING: no shader files found
trying projectionShadow.TGA...
^3Couldn't find image for shader projectionShadow
trying flareShader.TGA...
^3Couldn't find image for shader flareShader
trying sun.TGA...
^3Couldn't find image for shader sun
----- finished R_Init -----
trying gfx/2d/bigchars.TGA...
^3Couldn't find image for shader gfx/2d/bigchars
trying white.TGA...
^3Couldn't find image for shader white
trying console.TGA...
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
^3WARNING: no shader files found
trying projectionShadow.TGA...
^3Couldn't find image for shader projectionShadow
trying flareShader.TGA...
^3Couldn't find image for shader flareShader
trying sun.TGA...
^3Couldn't find image for shader sun
----- finished R_Init -----
trying gfx/2d/bigchars.TGA...
^3Couldn't find image for shader gfx/2d/bigchars
trying white.TGA...
^3Couldn't find image for shader white
trying console.TGA...
Jel zna neko kako da ovo popravim?